In my time playing, I choose to drag my feet and wander a bit, delaying a few quests that were hinted at, and not getting things settled right away. As a goody two-shoes when I play (and probably in life), my choices are typically the charitable and helping kind, with only a few aggressive actions. Depending on the dominant Tides, the character may also gain special abilities and skills. These choices alter your character’s “Tides,” which are each represented by different colors, and reflect your character’s “Legacy,” the path they walk in their journey. As they work to restore the machine, they learn more about the world around them, recruiting allies to help, both mortal and Castoff, as each decision they make affects the world and its characters. Over the many years that the Changing God has traveled and altered the course of the world, he has made multiple non-The Sorrow enemies, and as the Castoffs awaken, they tend to be caught up in some of chaos that their creator has caused.Īfter creating their character, choosing between the Glaive (Warrior), Nano (Wizard), and Jack (Rouge), players take on the role of The Last Castoff, the most recent of the Changing God’s bodies, who awakens mid-fall, crashing through a dome and causing damage to the machine required to help keep them safe from The Sorrow. These beings, known as Castoffs, have advanced healing along with several other inhuman abilities, and many tend to make a mark on the world around them, some even choosing to battle their body’s former host. His cheating of death leads to some trouble however, as a being known as The Sorrow, awakens and begins hunting both him, and the bodies he leaves behind, as each one of his former bodies takes on a life of its own, after he leaves it behind. In this world, one being known as the Changing God, has found a way to escape death, and transfers his conciseness from one body to the next, as he alters each new body to be stronger, or more skilled, than the previous. ![]() Inspired by Monte Cook’s science fantasy tabletop RPG, Numenera, Torment: Tides of Numenera is set in a world that combines advanced technology, with a medieval setting. 28, 2017, Techland releases the inXile Entertainment developed Torment: Tides of Numenera on consoles and PC, and we decided to check out the Kickstarter funded RPG.
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